Quailties: Improved attribute magic is cool But i would not spend more than 1 point if even that. Other things: Cyber: Muscle aug/toner or anythign else. And dont forget protable sensors and jammers are a thing. Powers: Missile Mastery Improved Ability! Improved Accuracy! (to make improvised weapons viable when not thrown at a suprised opponent if you have the pool to make the higher limit worth it.) Precision Throwing!Įnhanced perception is nice Stay away from sense improvements. It offers a wide range of concealability from improvised weapons which are pretty much the equivalent to unarmed (card deck, cred stick, napkin, plate), to shurikens, throwing knifes, throwing syringes, over tomahawks to javelins. Throwing: My personal favorite for ninja flavor. Powers: Master Archer!, Improved ability! Generally if you have the points to spare Combat Sense is a kick ass melee power.Īrchery: Strong but equipment is hard to hide the equipment. for ruther info look in one of the many discussion on this. Powers: Critical strike!, Improved ability!īlades: Good range from easy to hide to massive killing machines. I'd suggest 1 of 5 routes for ninja flavor assuming you dont want to just shoot guns:Ĭlubs: Easy to hide, good for sapping people. If you have a friendly alleviate addiction street shaman on retainer and are willing to play the almost addict this can be fun and efficient. While drugs are very, very efficient but have a hight risk for addiction. The latter tough will be to expensive in essence to be viable. You can obviously do this with drugs or cyber/bio, too. Improved initative if you want to keep being effective after your attack from the shadows. Improved Ability! Whne you need to be a bit betterĬloak! If you think magical security is going to be a huge problem and you have no one else to deal with it Motion sense what's behind that door? Oh a comabt drone? No thanks. Heightened concentration to deal with negative modifiers (light, recoil, visibility, unfavorable surfaces for running/climbing, range mods)įree fall! when you need to get off that roof right now Hang time! for stealthy ceiling roll or the skyscraper climbing troll Wall running! road, roofs what's the difference anyway? Skate! for cool water/window running (a firehose is now a ramp) Light body for bad kung fu movie jumping trollįlexibility! because you are a troll who will need to go trough windows Traceless Walk for silent 300kg (660lb) trolls I'll mark great candidates for foci with !.: Keep this in mind for power point planning before and after chargen (only rating 4 or 1 pp during chargen) and anything realisticall obtainable later.īeing a high magic adept will allow you to free pickings from the full range of fun ninja adept powers. This is very usefull for situational powers where you can expect to have the time to activate the focus before needing it. 25 power points per rating and bonding costs 2 karma per rating. ![]() You can as many foci as you have magic rating and the focus rating can be as high as your magic rating. Whatever you do you will probably want to be a 5+ magic adept with no or very light cyberware.
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