Just like floors 42 to 50, all of the enemies found in TENGOKU are haters.Īll of the enemies of TENGOKU drop Bloodnium, 3 for red named haters and 1 for regular haters.Īt the floors which are multiples of 5 after 50 (ie. Likewise, they will find tougher enemies to challenge in the upper levels. The player will encounter better and better tier materials as they progress through the endless floor. This floor has a difficulty level which gradually increases as the player passes through each floor. TENGOKU is an endless floor entered through TENGOKUMON. The only ways to get out of this area is by utilizing a Tryptamine D or by a special floor, and of course, by dying. Once this area is entered, there's no coming back (through the entrance mind you). Something to note is that from this area onward, all floors are randomly generated, meaning each floor changes every time it can be any floor from any district, however the only visual effect that distinguishes this area is the intense red tint. In this area all enemies are haters, there might be a special challenge, there's NO elevators, the player is also restricted to a limit of utilizing 5 items (Express pass users can use up to 7 items). Some of these rotation-specific floors may have Stamps, pages from Tales From The Barbs, and pages of the Yotsuyama Bionics Catalogue.įor much more detailed information, go to this spreadsheet. For every rotation there are a number of areas that are only available during that rotation, which means that the player can only enter them one out of every four days. Most of the centrally located areas exist in all rotations with some exceptions, though they may move around on the map as their connections change. There are four different rotations that are cycled through repeatedly. A note will be received by Uncle Death after reaching the 201th and 351th floor.Īt 10:00 UTC every day, the layout of the tower and which areas are available changes. The game currently has up to 351 floors to explore after entering Tengoku. Not all areas will have their own stop on the main elevator and at times the player may need to travel through several side areas before reaching the next elevator stop.Ĭompletion of many of the side areas is optional, but the resources the player can gather during exploration may prove vital to further advancement in the Tower. The more floors you wish to travel past in an elevator, the more Kill Coins it costs. There's a main elevator shaft that travels from the Waiting Room to the top of the Tower of Barbs, as well as a few side elevators, though these tend to have only two or three stops. Paths are indicated on the map by colored lines, which correspond to the color of the escalator the player must use to travel to the desired area. There are various paths you can take, which lead you to different areas on the floors. It serves as the main setting of Let It Die the ultimate goal of the game is to reach the top. The Tower of Barbs is a mysterious ever-changing tower on the island of southwestern Tokyo. The floors will rotate in 21 hours and 6 minutes. 2.3 Crowley's District - Candle Wolf (Floors 21-30).2.2 Jackson's District - War Ensemble (Floors 11-20).
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